Who would ever think that a hugely popular virtual reality adventure 
video game Duke Nukem could provide crucial clues not only in diagnosing
 depression, but also in determining the severity of such illness?  
Instead of the usual series of probing questions about dreams and 
relationship with your family, relatives or friends, you are sent forth 
to fight against marauding aliens in a virtual environment.
What attracted the interest of the U.S. National Institute of Mental 
Health (NIMH) team of experts is the navigational tasks involve in the 
game more than its martial elements.  Based on different studies about 
depression, the condition could be linked to shrinkage or dysfunction of
 the hippocampus, the part of the brain in charged with memory and 
spatial awareness.
With the use of a virtual town lifted from Duke Nukem scenes, volunteers
 are instructed to navigate their way to various landmarks around that 
town for a period of time.  With the exception of the weaponry and the 
aliens, the NIMH team led by Leda Gould, have been able to asses spatial
 awareness and memory.
A distinct impairment of these mental functions was exhibited by those 
volunteers who are suffering from depression. This provided provided 
Gould and her team with a yardstick against which to measure the 
severity of their depression, with the most chronically depressed 
volunteers posting the worst results in the trial.
“Neuropsychological testing has long established the presence of memory 
deficits in patients with unipolar depression, and, more recently, in 
those suffering from bipolar depression,” wrote Gould in her article in 
the American Journal of Psychiatry.
“Traditionally tasks assessing spatial memory require individuals to remember the position of items in an array.
“Because of their multi-faceted nature, navigational tasks based on 
virtual reality may provide a more consistent, sensitive measure of 
spatial ability and are more likely to require hippocampal involvement, 
thereby increasing their sensitivity to the impact of depression on this
 cognitive domain.”
Other physical illnesses such as diabetes can be diagnosed and assessed 
with a simple test.  However, there is no method yet to quantify the 
severity of a mental health condition like depression.
“Depression is extremely complex,” explains London-based psychoanalyst 
Jean Allen, “And can be very hard to diagnose and evaluate.
“It manifests itself in a variety of different ways for a variety of 
different people. At one end of the scale you have got those who suffer 
only mildly and whose lives aren’t too badly affected; at the other you 
have chronic clinical depression that, at its worst, can tip into 
full-scale psychosis.
“Measuring exactly where someone is on that continuum, or indeed if they are on it at all, is very hard.”
Although The Diagnostic and Statistical Manual of Mental Disorders have 
laid out categories of mental disorder, and various criteria for 
diagnosing and assessing those disorders, as well as numerous depression
 rating scales have been developed to quantify and measure the severity 
of mental illness, all these remain as imprecise science.  They 
basically rely on a gradual piecing together of information through 
question and answer, rather than any clear cut, one-off diagnostic test.
“There are a variety of questionnaires you can use to help assess 
someone’s mental health condition,” says Jean Allen, “But from a 
psychoanalyst’s point of view they are not really very accurate.”
This is where the virtual reality navigation test comes in to fill such 
gap. While the study does not provide a clear-cut technique for actually
 diagnosing depression, it definitely offers the possibility of a new 
and more accurate yardstick for measuring the level of depression.
Sunday, 26 March 2017
Virtual Reality Techniques To Aid Depression
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About Unknown
Nathan is an online researcher and a prolific writer of articles that focus on technology, places and people. Nathan has worked in different industries such as the information technology industry, the travel and tourism industry and the retail industry. He has worked in several projects for blue-chip companies, that are part of the IT, travel and tourism and retail industries. His work and his passion for traveling has made him journey throughout the world. He has led large work-teams to accomplish business goals successfully. His rich experience undoubtedly helps him to write extensively.
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